Grand-Theft-Auto-San-Andreas
GTA: SA 中的 stream.ini 文件是什麼,我該如何修改它?
我想知道 Grand Theft Auto 中的 stream.ini 文件是什麼:San Andreas 文件中
還有以下參數。
memory 13500 devkit_memory 13500 vehicles 12 pe_lightchangerate 0.0005 pe_lightingbasecap 0.35 pe_lightingbasemult 0.5 pe_leftx 16 pe_topy 16 pe_rightx 16 pe_bottomy 16 dontbuildpaths
這些是乾什麼用的?
http://gtaforums.com/topic/194134-streamini/
如果您打開 stream.ini,您將看到一個標籤,指示為流內容分配了多少記憶體
我懷疑您可以通過修改文件來實現除性能改進之外的任何其他事情。如果您想完全提高或移除某些限制,請使用Open Limit Adjuster mod。變數:
Buildings Buildings on the building pool Building is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object) Peds Peds on the peds pool Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created Vehicles Vehicles on the vehicles pool Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be created Objects Dynamic objects (i.e. registed in objects.dat) near/visible to the player See also: Dummys Dummys Dynamic objects (i.e. registed in objects.dat) spawned at once in the entire world PedIntelligence Ped AI instances **MUST** be the same value as Peds ColModel [CanBeUnlimited] Collision models loaded at once Notice this is not the same as one .col file, .col files might be collision archives which contain many ColModels. PtrNodeSingle [CanBeUnlimited] Nodes for the pool of singly linked lists Directly related to the amount of entities spawned in the world and values stored in quad trees. PtrNodeDouble [CanBeUnlimited] Nodes for the pool of double linked lists Directly related to the amount of entities spawned in the world PtrNode Mix of PtrNodeSingle and PtrNodeDouble (see PtrNodeSingle and PtrNodeDouble) EntryInfoNode [CanBeUnlimited] Directly related to the amount of collidable entities spawned in the world Task [CanBeUnlimited] Running pedestrian tasks around the world Event [CanBeUnlimited] Events notification around the world (vehicles collided, etc) PointRoute [CanBeUnlimited] Related to AI routes (see scm command 05D7) PatrolRoute [CanBeUnlimited] Related to AI patrol routes (see scm command 0755) NodeRoute [CanBeUnlimited] Related to dynamic AI routes to go somewhere (for example, the command 05F5) TaskAllocator [CanBeUnlimited] Allocator of tasks to organized group of peds PedAttractors [CanBeUnlimited] Peds attracted to specific objects (e.g. ped using a cassino machine) VehicleStructs [CanBeUnlimited] Loaded vehicles models information. Treadables Animated buildings? AudioScriptObj Script sounds (see scm command 018D) MatrixList [CanBeUnlimited] Pool of transformation matrices, directly related to the amount of physical objects in the world AlphaEntityList [CanBeUnlimited] List of entities (non-vehicle) to be rendered that contains alpha components VisibleEntityPtrs [CanBeUnlimited] List of visible non-lod entities VisibleLodPtrs [CanBeUnlimited] List of visible lod entities OutsideWorldWaterBlocks Amount of blocks outside the world boundaries to be rendered Fixes water flickering outside world bondaries StreamingObjectInstancesList List of streamed in entities RwObjects (dff models) Fixes buildings flickering when seeing too many of them AtomicModels [CanBeUnlimited] Maximum amount of object definitions that aren't breakable (http://www.gtamodding.com/index.php?title=OBJS) DamageAtomicModels [CanBeUnlimited] Maximum amount of object definitions that are breakable (http://www.gtamodding.com/index.php?title=OBJS) TimeModels [CanBeUnlimited] Maximum amount of timed object definitions (http://www.gtamodding.com/index.php?title=TOBJ) ClumpModels [CanBeUnlimited] Maximum amount of hierarchical object definitions (http://www.gtamodding.com/wiki/HIER and http://www.gtamodding.com/wiki/ANIM) VehicleModels [CanBeUnlimited] Maximum amount of vehicle definitions (http://www.gtamodding.com/wiki/CARS_(IDE_Section)) PedModels [CanBeUnlimited] Maximum amount of ped definitions (http://www.gtamodding.com/wiki/PEDS) WeaponModels [CanBeUnlimited] Maximum amount of weapon definitions (http://www.gtamodding.com/wiki/WEAP) EntitiesPerIpl [CanBeUnlimited] Maximum amount of instantiated entities (in INST section) from a single IPL file. EntityIpl [CanBeUnlimited] Maximum number of IPL files that creates entities. StaticShadows Maximum amount of static shadows Coronas Maximum amount of coronas ScriptSearchLights Maximum amount of searchlights that can be created with opcode 06B1 FrameLimit By default this is set to 30, which is actually 25fps. For 60fps, the value is 105. MemoryAvailable Streaming memory available for streamed resources