Grand-Theft-Auto-San-Andreas

GTA: SA 中的 stream.ini 文件是什麼,我該如何修改它?

  • January 23, 2017

我想知道 Grand Theft Auto 中的 stream.ini 文件是什麼:San Andreas 文件中

還有以下參數。

memory      13500
devkit_memory   13500
vehicles    12
pe_lightchangerate  0.0005
pe_lightingbasecap  0.35
pe_lightingbasemult 0.5
pe_leftx    16
pe_topy     16
pe_rightx   16
pe_bottomy  16
dontbuildpaths

這些是乾什麼用的?

http://gtaforums.com/topic/194134-streamini/

如果您打開 stream.ini,您將看到一個標籤,指示為流內容分配了多少記憶體

我懷疑您可以通過修改文件來實現除性能改進之外的任何其他事情。如果您想完全提高或移除某些限制,請使用Open Limit Adjuster mod。變數:

Buildings
Buildings on the building pool
Building is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object)

Peds
Peds on the peds pool
Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created

Vehicles
Vehicles on the vehicles pool
Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be created

Objects
Dynamic objects (i.e. registed in objects.dat) near/visible to the player
See also: Dummys

Dummys
Dynamic objects (i.e. registed in objects.dat) spawned at once in the entire world

PedIntelligence
Ped AI instances
**MUST** be the same value as Peds

ColModel [CanBeUnlimited]
Collision models loaded at once
Notice this is not the same as one .col file, .col files might be collision archives which contain many ColModels.

PtrNodeSingle [CanBeUnlimited]
Nodes for the pool of singly linked lists
Directly related to the amount of entities spawned in the world and values stored in quad trees.

PtrNodeDouble [CanBeUnlimited]
Nodes for the pool of double linked lists
Directly related to the amount of entities spawned in the world

PtrNode
Mix of PtrNodeSingle and PtrNodeDouble (see PtrNodeSingle and PtrNodeDouble)

EntryInfoNode [CanBeUnlimited]
Directly related to the amount of collidable entities spawned in the world

Task [CanBeUnlimited]
Running pedestrian tasks around the world

Event [CanBeUnlimited]
Events notification around the world (vehicles collided, etc)

PointRoute [CanBeUnlimited]
Related to AI routes (see scm command 05D7)

PatrolRoute [CanBeUnlimited]
Related to AI patrol routes (see scm command 0755)

NodeRoute [CanBeUnlimited]
Related to dynamic AI routes to go somewhere (for example, the command 05F5)

TaskAllocator [CanBeUnlimited]
Allocator of tasks to organized group of peds

PedAttractors [CanBeUnlimited]
Peds attracted to specific objects (e.g. ped using a cassino machine)

VehicleStructs [CanBeUnlimited]
Loaded vehicles models information.

Treadables
Animated buildings?

AudioScriptObj
Script sounds (see scm command 018D)

MatrixList [CanBeUnlimited]
Pool of transformation matrices, directly related to the amount of physical objects in the world

AlphaEntityList [CanBeUnlimited]
List of entities (non-vehicle) to be rendered that contains alpha components 

VisibleEntityPtrs [CanBeUnlimited]
List of visible non-lod entities

VisibleLodPtrs [CanBeUnlimited]
List of visible lod entities

OutsideWorldWaterBlocks
Amount of blocks outside the world boundaries to be rendered 
Fixes water flickering outside world bondaries

StreamingObjectInstancesList
List of streamed in entities RwObjects (dff models)
Fixes buildings flickering when seeing too many of them

AtomicModels [CanBeUnlimited]
Maximum amount of object definitions that aren't breakable (http://www.gtamodding.com/index.php?title=OBJS)

DamageAtomicModels [CanBeUnlimited]
Maximum amount of object definitions that are breakable (http://www.gtamodding.com/index.php?title=OBJS)

TimeModels [CanBeUnlimited]
Maximum amount of timed object definitions (http://www.gtamodding.com/index.php?title=TOBJ)

ClumpModels [CanBeUnlimited]
Maximum amount of hierarchical object definitions (http://www.gtamodding.com/wiki/HIER and http://www.gtamodding.com/wiki/ANIM)

VehicleModels [CanBeUnlimited]
Maximum amount of vehicle definitions (http://www.gtamodding.com/wiki/CARS_(IDE_Section))

PedModels [CanBeUnlimited]
Maximum amount of ped definitions (http://www.gtamodding.com/wiki/PEDS)

WeaponModels [CanBeUnlimited]
Maximum amount of weapon definitions (http://www.gtamodding.com/wiki/WEAP)

EntitiesPerIpl [CanBeUnlimited]
Maximum amount of instantiated entities (in INST section) from a single IPL file.

EntityIpl [CanBeUnlimited]
Maximum number of IPL files that creates entities.

StaticShadows
Maximum amount of static shadows

Coronas
Maximum amount of coronas

ScriptSearchLights
Maximum amount of searchlights that can be created with opcode 06B1

FrameLimit
By default this is set to 30, which is actually 25fps. For 60fps, the value is 105.

MemoryAvailable
Streaming memory available for streamed resources 

引用自:https://gaming.stackexchange.com/questions/170818