為什麼 JaeDong 的 Mutalisk Micro 在星海爭霸 2 中很難/不可能做到?
Broodwar 職業選手 JaeDong 以他的Muta Micro聞名。我曾經是 Broodwar 玩家,現在我是星海爭霸 2 玩家,我對那個微型遊戲非常著迷。
研究後,我在自定義地圖Darglein’s Micro Trainer中發現,Zerg 的挑戰之一是“Jaedong Mutas”。
我對理解和練習那個微很感興趣,但在最近的一次採訪中,JaeDong說:
我試圖以母巢之戰的方式對它們進行微縮,但沒有成功。老實說,我對那部分感到非常緊張。那個微讓我和《母巢之戰》中的其他人不同,我單憑那個微就贏了很多場比賽。既然沒有了,我正在嘗試用各種各樣的單位玩星海爭霸II,所以我總體上很熟練。
最後,我覺得我沒看懂《JaeDong Muta Micro》的意思,為什麼在SC2裡做起來這麼不一樣,這麼難?
謝謝大家,我對高水平的回複印象深刻。我希望我可以選擇 2 個答案,但我不能,所以我也會在這裡提到體面的答案。
這只是為不熟悉母巢之戰的讀者補充體面的答案(下);請先閱讀https://gaming.stackexchange.com/a/74844/20893。我同意他的觀點,你不能在 SC2 中做 BW muta micro。但究竟什麼是你不能做的?
Mutalist 微
有時並不清楚BW玩家所說的“mutalisk micro”是什麼意思。我認為展示行動比用語言描述更容易,但我會嘗試兩者。
沿著問題中 Jaedong vs UpMagic 影片的脈絡,以及 Decency 回答中的 Jaedong vs Iris 影片,我將添加Jaedong vs Fantasy(這實際上不是他最好的)和July vs Hwasing(這一切是如何開始的)。
The Liquipedia article on Mutalisk Harassment is a textbook resource explaining the mechanics and advantages of muta micro, but it doesn’t hurt to repeat the points here.
Grouping
- Allows the mutalisks to be moved like 1 unit
- Allows mutalisks to stack their damage on the same target
- Prevents opponents from focus firing down single mutalisks. The targetting AI would generally pick a different mutalisk every time the mutas moved out and then back into range. Since the mutas were stacked on top of each other, an opponent had a hard time clicking and picking a specific mutalisk
Targetting & Moving
- Mutalisks belonged to a group of units (Vultures, Wraiths) that did not need to decelerate while firing because they fired projectiles. They could fire on the move!
- As long as the the target was < ~30° of the direction the mutas were facing, the projectile would fire. This meant that sometimes the mutas looked like they could shoot sideways or backwards.
- Slight variations in how the game interpreted the Patrol, Hold Position and Attack-Target commands meant the mutas could concentrate all their fire on one target or spread out the damage amongst multiple targets to prevent overkilling one unit.
Here are some detailed discussions on how to pull it off.
Result
At the risk of sensationalizing the results of mutalisk micro (because it’s not quite this good), imagine fielding a 1320 HP (120 HP x 11 mutas) unit that dealt 99 dmg to the first target (no upgrades on either side), and then 33 dmg to the second target and 11 dmg to the third target. Then imagine that it didn’t even need to pause to attack, could shoot sideways, could turn 180° instantaneously, and slowly regenerated health. O_o!?
In the case of Jaedong, because he could micro 2 control groups of mutalisks (it’s mind boggling to think about the mechanics of it), his Mutabehemoth was a 2640 HP, 198 dmg (then 66, then 22) natural disaster, rampaging across the map.
You’ll notice in the Jaedong vs any-other-player games, the commentators’ camera almost never leave the mutas. That’s where the game is - the whole game. Jaedong’s mutalisk micro controlled the game.
Now imagine taking that away from him.
The Pain of Switching Over to SC2
In the case of Jaedong, his virtuoso mechanics depended on the idiosyncrasies of BW. I really appreciate that Decency explains the latency reason for why it can’t be done.
Even for the average competitive player, the exploits in BW made the game distinctive. For the more dedicated Zerg player, deep understandings of topics such as “Which Way Does the Mutalisk Glave Wurm Attack?” meant that SC2 feels like a completely different game.